mirror of
https://github.com/PlaceholderAPI/Javascript-Expansion.git
synced 2025-05-23 10:39:04 +00:00
Update listplayers.js
This commit is contained in:
parent
fde5bd51f5
commit
4e05c8ec95
@ -1,238 +1,141 @@
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var args0;
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var args1;
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var args2;
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var listOnline = BukkitServer.getOnlinePlayers();
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var listOnlineAmount = listOnline.size();
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var listOffline = BukkitServer.getOfflinePlayers();
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var listType = listOffline;
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function onlineList() {
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//parse PAPI placeholders in arg1 or arg2
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if (args[1].indexOf("[") == 0 && args[1].indexOf("]") == args[1].length-1) {
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args[1] = PlaceholderAPI.static.setPlaceholders(BukkitPlayer, args[1].replace(/\[|]/g, "%"));
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if (!isNaN(args[1])) {
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args[1] = Math.round(args[1])
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}
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}
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function normalListPlayers() {
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if (args[0] == "online") {listType = listOnline}
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var players = [];
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for (var i = 0; i < listOnlineAmount; i++) {
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var player = listOnline[i];
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players.push(player.getName());
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}
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players.sort();
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//list
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if (args[1] == "list" && players != "") {return players.join(", ")}
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//amount
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else if (args[1] == "amount") {return players.length}
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//player
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else if (players.length != 0 && args[1] < players.length) {return players[args[1]]}
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//0 players
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else {return "Offline"}
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}
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for (var i = 0; i < listType.length; i++) {
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var player = listType[i];
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function onlineListPerm() {
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//parse PAPI placeholders in arg1 or arg2
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if (args[1].indexOf("[") == 0 && args[1].indexOf("]") == args[1].length-1) {
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args[1] = PlaceholderAPI.static.setPlaceholders(BukkitPlayer, args[1].replace(/\[|]/g, "%"));
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if (!isNaN(args[1])) {
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args[1] = Math.round(args[1])
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}
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}
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if (args[2].indexOf("[") == 0 && args[2].indexOf("]") == args[2].length-1) {
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args[2] = PlaceholderAPI.static.setPlaceholders(BukkitPlayer, args[2].replace(/\[|]/g, "%"));
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if (!isNaN(args[2])) {
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args[2] = Math.round(args[2])
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}
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}
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var args1 = args[1].split('+');
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var players = [];
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for (var i = 0; i < listOnlineAmount; i++) {
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var player = listOnline[i];
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for (var i2 = 0; i2 < args1.length; i2++) {
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if (players.indexOf(player.getName()) == -1 && player.hasPermission(args1[i2])) {
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players.push(player.getName());
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}
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}
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}
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players.sort();
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//list
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if (args[2] == "list" && players != "") {return players.join(", ")}
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//amount
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else if (args[2] == "amount") {return players.length}
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//player
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else if (players.length != 0 && args[2] < players.length) {return players[args[2]]}
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//0 players
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else {return "Offline"}
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}
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function onlineListWorld() {
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//parse PAPI placeholders in arg1 or arg2
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if (args[1].indexOf("[") == 0 && args[1].indexOf("]") == args[1].length-1) {
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args[1] = PlaceholderAPI.static.setPlaceholders(BukkitPlayer, args[1].replace(/\[|]/g, "%"));
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if (!isNaN(args[1])) {
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args[1] = Math.round(args[1])
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}
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}
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if (args[2].indexOf("[") == 0 && args[2].indexOf("]") == args[2].length-1) {
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args[2] = PlaceholderAPI.static.setPlaceholders(BukkitPlayer, args[2].replace(/\[|]/g, "%"));
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if (!isNaN(args[2])) {
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args[2] = Math.round(args[2])
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}
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}
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var args1 = args[1].split('+') + ',';
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var players = [];
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for (var i = 0; i < listOnlineAmount; i++) {
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var player = listOnline[i];
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if (args1.indexOf(player.getWorld().getName()+",") >= 0) {
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players.push(player.getName());
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}
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}
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players.sort();
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//list
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if (args[2] == "list" && players != "") {return players.join(", ")}
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//amount
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else if (args[2] == "amount") {return players.length}
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//player
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else if (players.length != 0 && args[2] < players.length) {return players[args[2]]}
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//0 players
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else {return "Offline"}
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}
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function onlineListNearby() {
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//parse PAPI placeholders in arg1 or arg2
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if (args[1].indexOf("[") == 0 && args[1].indexOf("]") == args[1].length-1) {
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args[1] = PlaceholderAPI.static.setPlaceholders(BukkitPlayer, args[1].replace(/\[|]/g, "%"));
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if (!isNaN(args[1])) {
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args[1] = Math.round(args[1])
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}
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}
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if (args[2].indexOf("[") == 0 && args[2].indexOf("]") == args[2].length-1) {
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args[2] = PlaceholderAPI.static.setPlaceholders(BukkitPlayer, args[2].replace(/\[|]/g, "%"));
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if (!isNaN(args[2])) {
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args[2] = Math.round(args[2])
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}
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}
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var players = [];
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for (var i = 0; i < listOnlineAmount; i++) {
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var player = listOnline[i];
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var zone = args[1]*args[1];
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if (args.length >= 4 && args[3] == "no") {
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if (BukkitPlayer.getWorld() == player.getWorld() && BukkitPlayer.getLocation().distanceSquared(player.getLocation()) < zone && player.getName() != BukkitPlayer.getName()) {
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players.push(player.getName());
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}
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}
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if (args[2] == "no" && BukkitPlayer.getName() == player.getName()) {}
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else {
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if (args[0] == "offline" && listOnline.indexOf(player) >= 0) {}
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else {players.push(player.getName())}
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}
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}
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players.sort();
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//list
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if (args[3] == "list" && players != "") {return players.join(", ")}
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//amount
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else if (args[3] == "amount") {return players.length}
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//player
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else if (players.length != 0 && args[3] < players.length) {return players[args[3]]}
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//0 players
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else {return "Offline"}
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}
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function permListPlayers() {
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var args4 = args[4].split('+');
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var players = [];
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for (var i = 0; i < listOnline.length; i++) {
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var player = listOnline[i];
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for (var i2 = 0; i2 < args4.length; i2++) {
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if (players.indexOf(player.getName()) == -1 && player.hasPermission(args4[i2])) {
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if (args[2] == "no" && BukkitPlayer.getName() == player.getName()) {}
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else {players.push(player.getName())}
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}
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}
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}
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players.sort();
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//list
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if (args[3] == "list" && players != "") {return players.join(", ")}
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//amount
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else if (args[3] == "amount") {return players.length}
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//player
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else if (players.length != 0 && args[3] < players.length) {return players[args[3]]}
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//0 players
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else {return "Offline"}
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}
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function worldListPlayers() {
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var args4 = args[4].split('+') + ',';
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var players = [];
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for (var i = 0; i < listOnline.length; i++) {
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var player = listOnline[i];
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if (args4.indexOf(player.getWorld().getName()+",") >= 0) {
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if (args[2] == "no" && BukkitPlayer.getName() == player.getName()) {}
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else {players.push(player.getName())}
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}
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}
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players.sort();
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//list
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if (args[3] == "list" && players != "") {return players.join(", ")}
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//amount
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else if (args[3] == "amount") {return players.length}
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//player
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else if (players.length != 0 && args[3] < players.length) {return players[args[3]]}
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//0 players
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else {return "Offline"}
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}
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function nearbyListPlayers() {
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var players = [];
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for (var i = 0; i < listOnline.length; i++) {
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var player = listOnline[i];
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var zone = args[4]*args[4];
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if (BukkitPlayer.getWorld() == player.getWorld() && BukkitPlayer.getLocation().distanceSquared(player.getLocation()) < zone) {
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players.push(player.getName());
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}
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if (args[2] == "no" && BukkitPlayer.getName() == player.getName()) {}
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else {players.push(player.getName())}
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}
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}
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players.sort();
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//list
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if (args[2] == "list" && players != "") {return players.join(", ")}
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if (args[3] == "list" && players != "") {return players.join(", ")}
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//amount
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else if (args[2] == "amount") {return players.length}
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else if (args[3] == "amount") {return players.length}
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//player
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else if (players.length != 0 && args[2] < players.length) {return players[args[2]]}
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else if (players.length != 0 && args[3] < players.length) {return players[args[3]]}
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//0 players
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else {return "Offline"}
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}
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function listPlayers() {
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if (args.length >= 1) {
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var args0 = args[0];
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}
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if (args.length >= 2) {
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var args1 = args[1];
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}
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if (args.length >= 3) {
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var args2 = args[2];
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function mainListPlayers() {
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//type
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var args0;
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if (args.length >= 1) {args0 = args[0]}
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//subtype
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var args1;
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if (args.length >= 2) {args1 = args[1]}
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//yes/no
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var args2;
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if (args.length >= 3) {args2 = args[2]}
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//output
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var args3;
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if (args.length >= 4) {args3 = args[3]}
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//subtype value
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var args4;
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if (args.length >= 5) {args4 = args[4]}
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//check for types
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if (args0 != "online" && args0 != "offline" && args0 != "all") {return "&3&lValid List Types: &9online&f, &9offline&f, &9all&f."}
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//check for subtypes
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else if (args1 != "normal" && args1 != "perm" && args1 != "world" && args1 != "nearby") {return "&3&lValid List SubTypes: &9normal&f, &9perm&f, &9world&f, &9nearby&f."}
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//help syntax
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else if (args.length == 2) {return "&3&lValid Syntax: &9%"+"javascript_listplayers_&b"+args0+"&9,&b"+args1+"&9,&b<yes/no>&9,&b<output>&9,&b<subtype value>&9%"}
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//check for yes/no
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else if (args2 != "yes" && args2 != "no") {return "&4&lError&c: You have to use either &9yes &cor &9no &cin the third argument."}
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//check for output
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else if (args3 != "list" && args3 != "amount" && isNaN(args3)) {return "&3&lValid Output Types: &9list&f, &9amount&f, &9a number&f."}
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//check for output lower than 0
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else if (args3 == "-0" || args3 < 0) {return "&4&lError&c: &cYou can't use negative numbers ! What's even the point ? x)"}
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//check for args4
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else if ((args1 == "world" || args1 == "perm" || args1 == "nearby") && args4 == null) {return "&4&lError&c: &cYou have to specify a &9permission&c/&9world&c/&9radius&c."}
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//check for offline/all + perm/world/nearby
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else if ((args0 == "offline" || args0 == "all") && (args1 == "perm" || args1 == "world" || args1 == "nearby")) {return "Unsupported =/"}
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if (args1 == "normal") {return normalListPlayers()}
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else if (args1 == "perm") {return permListPlayers()}
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else if (args1 == "world") {return worldListPlayers()}
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else if (args1 == "nearby") {return nearbyListPlayers()}
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else {return "Offline"}
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}
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//parse PAPI placeholders in arg1 or arg2
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if (args0 != undefined && args0.indexOf("[") == 0 && args0.indexOf("]") == args0.length-1) {
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args0 = PlaceholderAPI.static.setPlaceholders(BukkitPlayer, args0.replace(/\[|]/g, "%"));
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}
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if (args1 != undefined && args1.indexOf("[") == 0 && args1.indexOf("]") == args1.length-1) {
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args1 = PlaceholderAPI.static.setPlaceholders(BukkitPlayer, args1.replace(/\[|]/g, "%"));
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if (args1 != NaN) {
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Math.round(args1)
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}
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}
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if (args2 != undefined && args2.indexOf("[") == 0 && args2.indexOf("]") == args2.length-1) {
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args2 = PlaceholderAPI.static.setPlaceholders(BukkitPlayer, args2.replace(/\[|]/g, "%"));
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if (args2 != NaN) {
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Math.round(args2)
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}
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}
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//help
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if (args0 == undefined) {
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return " &8>> &3&lValid List Types and Syntaxes:\n &f- &9all&7: &7%"+"javascript_listplayers_all,&9#&7%\n &f- &9perm&7: &7%"+"javascript_listplayers_perm,&9<permission>&7,&9#&7%\n &f- &9world&7: &7%"+"javascript_listplayers_world,&9<world>&7,&9#&7%\n &f- &9nearby&7: &7%"+"javascript_listplayers_nearby,&9<radius>&7,&9#&7%\n&7# can be &9list&7, &9amount&7, or &9a number&7.";
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}
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//help all
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else if (args0 == "all" && args1 == undefined) {
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return "&4&lError&c: &cInvalid Syntax!\n&7Valid Syntax:\n &f- &b%" + "javascript_listplayers_all,&9#&b%\n&7# can be &9list&7, &9amount&7, or &9a number&7.";
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}
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//help perm
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else if (args0 == "perm" && (args1 == undefined || args2 == undefined)) {
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return "&4&lError&c: &cInvalid Syntax!\n&7Valid Syntax:\n &f- &b%" + "javascript_listplayers_perm,&9<permission>&b,&9#&b%\n&7# can be &9list&7, &9amount&7, or &9a number&7.";
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}
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//help world
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else if (args0 == "world" && (args1 == undefined || args2 == undefined)) {
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return "&4&lError&c: &cInvalid Syntax!\n&7Valid Syntax:\n &f- &b%" + "javascript_listplayers_world,&9<world>&b,&9#&b%\n&7# can be &9list&7, &9amount&7, or &9a number&7.";
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}
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//help nearby
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else if (args0 == "nearby" && (args1 == undefined || args2 == undefined)) {
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return "&4&lError&c: &cInvalid Syntax!\n&7Valid Syntax:\n &f- &b%" + "javascript_listplayers_nearby,&9<radius>&b,&9#&b%\n&7# can be &9list&7, &9amount&7, or &9a number&7.\n'no' can be added as 4th argument to not count you in the list";
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}
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//check for errors
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//check for type
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else if (args0 != "all" && args0 != "perm" && args0 != "world" && args0 != "nearby" && args0 != "{1}") {
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return "&4&lError&c: &cInvalid list type\n&7Valid list types are:\n &f- &ball\n &f- &bperm\n &f- &bworld\n &f- &bnearby"
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}
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//check for args2 lower than 0
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else if ((args2 == "-0" || args2 < 0) || args0 == "all" && ( args1 == "-0" || args1 < 0)) {
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return "&4&lError&c: &cYou can't use negative numbers ! What's even the point ? x)"
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}
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//lists
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//list of online players the list a player the amount
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else if (args0 == "all" && (args1 == "list" || !isNaN(args1) || args1 == "amount")) {
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return onlineList();
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}
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//list of online players with perm the list a player the amount
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else if (args0 == "perm" && (args2 == "list" || !isNaN(args2) || args2 == "amount")) {
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return onlineListPerm();
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}
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//list of online players in world the list a player the amount
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else if (args0 == "world" && (args2 == "list" || !isNaN(args2) || args2 == "amount")) {
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return onlineListWorld();
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}
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//list of online players nearby the list a player the amount
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else if (args0 == "nearby" && (args2 == "list" || !isNaN(args2) || args2 == "amount")) {
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return onlineListNearby();
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}
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else {
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return "Offline"
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}
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}
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listPlayers();
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mainListPlayers()
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